Lag troubleshooting (server-side vs client-side) Print

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Lag troubleshooting in TCAdmin splits server-side (your control) vs client-side (player's issue). Check dashboard graphs/console first at fpsdedicated.com.[docs.tcadmin]​

Server-Side Lag

High CPU/RAM or config overload.

  • Graphs spiking? Reduce tickrate/view-distance; limit entities/mods.tcadmin+1

  • Logs: Errors/crashes? Update game/mods via Startup.

  • Wipes/restarts scheduled? Off-peak only. Test solo.

Client-Side Lag

Player-end bottlenecks.

  • High ping: Distance/VPN—suggest wired/low-latency datacenter.

  • FPS drops: Their GPU/RAM; close apps, lower settings.

  • Packet loss: Traceroute to your IP; ISP/firewall blocks.

Step-by-Step Diagnosis

  1. Ping your IP:port (e.g., ping 123.45.67.89 -t).

  2. Console: rcon status or /gc.collect (game cmds).

  3. Compare graphs during complaints.
    Server fine? Guide client-side fixes. Persistent? Share logs in ticket.[youtube]​


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