Recommended specs per game / slot counts Print

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Recommended specs vary widely by game, player count, mods, and map—start conservative and upgrade as needed. Monitor TCAdmin graphs; we'll expand per-game details over time based on real usage at fpsdedicated.com.

Per-Game/Slot Guidelines

Every title differs (e.g., Rust wipes vs ARK dinos).

  • 10–20 slots: 2–4GB RAM, 2–3GHz single-core (light mods).

  • 30–50 slots: 6–8GB RAM, 3.5GHz+ cores (mods/plugins).

  • 50+ slots: 12GB+ RAM, high-clock CPUs (custom maps).
    ARK/Rust: Slots × 100–150MB RAM base; CS2: Lower RAM, CPU-bound.

Slot Count Impact

Directly ties to order/pricing.

  • Slots dictate maxplayers (enforced in Startup tab).

  • Extras like mods double RAM needs.
    Our plans auto-scale resources; check dashboard for current limits.

Monitoring Expectations

  • CPU: 20–50% peak (1–10 players); spikes on wipes/builds.

  • RAM: 60–80% usage normal; swap kills perf.

  • Disk: Worlds grow 1–5GB/week; backups extra.
    Redline? Graphs alert; upgrade slots proactively.

Overprovisioning wastes cash—test loads first. Next up: CPU/RAM details.


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