Your fpsdedicated.com servers are hosted on open datacenters, so no client-side port forwarding needed—ports are auto-opened. Check TCAdmin Network tab for your Game Port, Query Port, RCON Port (e.g., 28015/28016/28017 UDP/TCP mix).[docs.tcadmin]
Key Ports
Standard per-game defaults (customizable).
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Game Port: Main join port (UDP/TCP); e.g., 7777 ARK, 28015 Rust.
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Query Port: Server list ping (UDP); usually game+1.
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RCON Port: Remote admin (TCP); game+2, password in server.cfg.[docs.tcadmin]
TCAdmin auto-increments if conflicted.
Firewalls
All handled server-side.
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Windows/Linux firewalls auto-open on start (enable in Monitor config).tcadmin+1
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DDoS protection filters abuse—no action needed.
NAT/Port Forwarding (Self-Hosted Only)
If mirroring locally (not recommended):
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Forward external:internal ports on router (e.g., WAN 28015 → LAN server 28015 UDP/TCP).[community.tcadmin]
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Enable uPnP in TCAdmin if router supports (auto-forwards).[docs.tcadmin]
Our cloud: Ignore—use dashboard IPs directly.
Verify open: Tools like canyouseeme.org or in-game ping. Blocked? Restart or ticket us. Next: DNS/custom domains.[community.tcadmin]