Tuning server performance in TCAdmin focuses on game-specific variables like tickrate and view distance, viewable via dashboard graphs. Adjust in Settings tab or command-line to balance playability and resources—monitor CPU/RAM before/after.[community.tcadmin]
Tickrate (FPS Games)
Boosts server responsiveness (e.g., CS2/Source: 33/66/128 tick).
-
Settings > Variables: Add -tickrate 128 +fps_max 500 (Source engines).clients.tcadmin+1
-
Startup > Commandline: Append for Rust/ARK equivalents (e.g., +server.tickrate 30).
Higher values increase CPU load; test with low players first.[community.tcadmin]
View Distance/Simulation
Reduces loaded chunks (survival games like Valheim/Rust).
-
server.cfg edit: view-distance=8 (or simulation-distance=6 via spigot/paper if applicable).reddit+1
-
Variables tab: Per-game params (e.g., sv_maxdistance for ARK).
Lower=less lag/more FPS, but shorter sightlines; cap at 10 for balance.[reddit]
Other Key Tunings
-
Max Players: Enforced by slots; reduce via +maxplayers 16 in commandline.
-
Entity Limits: bans.txt or plugins; entity-activation-range in advanced configs.[paper-chan]
-
Restart after changes; use Logs/Console to verify (e.g., tickrate via status command).
Over-tuning spikes CPU (e.g., 100 tick needs strong cores). If lag persists, upgrade slots or ticket us for diagnostics.[community.tcadmin]