Server performance tuning (tickrate, view distance, etc.) Print

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Tuning server performance in TCAdmin focuses on game-specific variables like tickrate and view distance, viewable via dashboard graphs. Adjust in Settings tab or command-line to balance playability and resources—monitor CPU/RAM before/after.[community.tcadmin]​

Tickrate (FPS Games)

Boosts server responsiveness (e.g., CS2/Source: 33/66/128 tick).

  • Settings > Variables: Add -tickrate 128 +fps_max 500 (Source engines).clients.tcadmin+1

  • Startup > Commandline: Append for Rust/ARK equivalents (e.g., +server.tickrate 30).
    Higher values increase CPU load; test with low players first.[community.tcadmin]​

View Distance/Simulation

Reduces loaded chunks (survival games like Valheim/Rust).

  • server.cfg edit: view-distance=8 (or simulation-distance=6 via spigot/paper if applicable).reddit+1

  • Variables tab: Per-game params (e.g., sv_maxdistance for ARK).
    Lower=less lag/more FPS, but shorter sightlines; cap at 10 for balance.[reddit]​

Other Key Tunings

  • Max Players: Enforced by slots; reduce via +maxplayers 16 in commandline.

  • Entity Limits: bans.txt or plugins; entity-activation-range in advanced configs.[paper-chan]​

  • Restart after changes; use Logs/Console to verify (e.g., tickrate via status command).

Over-tuning spikes CPU (e.g., 100 tick needs strong cores). If lag persists, upgrade slots or ticket us for diagnostics.[community.tcadmin]​


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